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DECISION · PLAYTIME

How long is Mina the Hollower?

Short answer: 20-30 hours main story, 31+ hours completionist, and the Steam achievement Speed Runner targets a sub-4 hour clear. Per-region budget, NG+ time, and challenge-run inflation below.

QUICK ANSWER

By run type

Run typeHoursSource
Main story (blind)20-30hGameTyrant playtime breakdown indexed in scout-opportunity.md
Main + extras~28-35hEstimated from 31+ completionist envelope minus the deepest challenge feats
Completionist (100%)31h+ baseline, realistically 40-60hGameTyrant baseline + retries for the hardest achievements (Joule Junkie, Lopsided, Below Zero, Hardifier, Weirdifier)
Speedrun (Steam achievement)Sub-4hSteam achievement Speed Runner — “Complete the game in under 4 hours”
NG+1 → NG+7Estimated 4-15h per cycle (escalates with modifier remix)Velasco RPG Site interview confirms remix; per-cycle time pending playthrough capture
PER REGION

Regional time budget

The 20-30h main-story envelope divides unevenly across the 8 regions. Time estimates below are derived from the source video pacing (Indie James 11h47m blind / BeardBear 8h58m 100%) plus the boss density per region documented in the walkthrough hub:

RegionBlind estimateWhy
Prologue (Tenebrous Sea)30-45 minLinear shipwreck intro + Nether Kraken boss. Sets the Hollowing mechanic.
Ossex (hub)1-2h initial + return visits adding 1-2hCentral hub; revisited between every Generator. Hulk Trooper + Thorne phase 1 + Maxi.
Queensbury Crypt3-4hDuchess fight + Duke quest moral beat + Spark Generator tower climb.
Septemburg3-4hMadd House + Carving Man + the Tower interior. Two bosses make this denser than average.
Nox's Bayou3-4hPoison swamp navigation + Nox Beast + tower climb.
Bone Beach3-4hVertical mining-town traversal + Major Miner + Mined Mind. Two bosses, intricate map.
Coltrane Peak3-4hSnow mountain + Icebound Cavern boss + Locomotress Agnes + Mirren (secret).
Astral Orrery4-6hFinal region. Mirror entry + Orrery Warden + The Congealed + 3-phase Lionel chain. Longest single region on a first run.

Total per the table: ~21-30h, matches the 20-30h main-story envelope. The four any-order Generator regions sum to 12-16h; the Ossex hub adds ~2-4h across return visits; Coltrane Peak and Astral Orrery (progression-gated) sit at 7-10h combined.

RUSH VS EXPLORE

If you rush vs if you explore

The same 6 Generator regions can clear in radically different time depending on how much you sweep. Two anchor points:

  • Rush (sub-4h speedrun route)— Skip every optional Trinket, every Bonestone Tycoon-relevant transaction, every mini-game. Take the shortest path between Generator bosses. The Speed Runner achievement is the proof that this is possible inside the campaign's timer.
  • Explore (BeardBear 100% pace at 8h58m) — Sweep every collectible chest, do every shop loop, attempt every mini-game. This anchor point shows 100% feasible in under 9 hours by an experienced player without running multiple challenge feats.
  • Natural blind (Indie James pace at 11h47m) — Run main path with normal curiosity. Some collectibles picked up incidentally; mini-games attempted but not mastered. This anchor point shows 20-30h envelope assumes normal first-run discovery time, not speedrun execution.
NG+ TIME

NG+ cycle time

NG+ adds 4-15h per cycle depending on how aggressively you chase modifier challenges within the cycle. Anchor points:

  • NG+1 baseline — Carry-over upgrades + boss knowledge can push a clean clear to 4-6 hours.
  • NG+ with Hardifier challenge — 3 active Hard Modifiers slow boss DPS races; estimate 6-10 hours.
  • NG+ with Weirdifier — Weird modifiers remix game systems unpredictably; estimate 6-12 hours depending on the specific modifier set.
  • NG+7 final cycle — Per Velasco, each cycle escalates. Pure-execution full clear pending playthrough capture, but realistically 10-15 hours per late cycle.

Sum estimate for all 7 NG+ cycles: 50-90 hours on top of the main story. See NG+ & NG+7 explained for the per-cycle deltas.

SHOVEL KNIGHT COMPARISON

Versus Yacht Club's prior titles

Yacht Club Games' lineage runs through the Shovel Knight series. Per Wikipedia: Shovel Knight launched 2014-06-26 with three expansion campaigns (Plague of Shadows, Specter of Torment, King of Cards) and several spinoffs (Showdown, Pocket Dungeon, Dig). The franchise convention is roughly 6-10 hours for a base campaign and 4-6 hours for each expansion. Mina, at 20-30 hours main, is 3-4x the length of a single Shovel Knight campaign — the closest analogue in Yacht Club's catalogue would be playing all four Shovel Knight modes back-to-back, which lands in the 25-35 hour range.

The structural difference: Shovel Knight is stage-by-stage; Mina is open Generator rotation with a hub. Open-region campaigns naturally inflate base-completion times because backtracking is part of the loop.

SPEEDRUN

Sub-4 hour speedrun

The Speed Runner achievement targets a sub-4 hour completion. That envelope implies the campaign's any-order Generator structure has a known shortest route through Queensbury Crypt → one other Generator → minimum Spark Generator threshold → Coltrane Peak → Astral Orrery. The exact route stability post-patch is TBD; Yacht Club has flagged future patches and modifier rebalances that may shift the timer.

Achievement notes from the categorisation: Speed Runner sits in the challenge bucket and does not lock other achievements — the modifier system that locks achievements only fires when you open easier modifiers, not when you race the clock.

FREQUENTLY ASKED

Playtime questions

Is it worth doing NG+?

Yes, if you care about the endings tree. Per Velasco, NG+ remixes items, modifiers, and the mirror world overlay — the ending branches shift, and the achievement Hollowin' Again! requires one NG+ clear regardless. See NG+ ending impact.

What does completionist actually take?

Strictly 100% (every achievement, every collectible, every trinket) is 40-60h realistic. The 31+ envelope underestimates because it doesn't account for retries on the hardest challenge feats (Joule Junkie, Lopsided, Untouchable, Hardifier, Weirdifier).

Shortest possible route?

Sub-4 hours per the Speed Runner achievement. Specific route notes pending — wiki.gg has no speedrun page yet, and the campaign just launched. Watch the Indie James and BeardBear videos for natural-pace pacing reference, then optimise via the open-Generator structure.

Longest if I do everything?

~100-150 hours: main 25h + 100% completion 30h + all 7 NG+ cycles 50-90h + dedicated challenge-run repeats for missed feats. Most players bounce off before this; the campaign rewards single-purpose runs more than total-run grinding.

How does it compare to other recent indies?

Mina is longer than most modern Soulslike-lites (8-15h) and most Zelda-likes (10-20h). Comparable to: Hollow Knight base (~25h), Crosscode (30h), Tunic (~20h). Shorter than: Elden Ring (60h+), Sea of Stars (30-40h).

Do mini-games eat much time?

The Minigame Master achievement requires mastering Racing, Ring Dive, and Wrecker. Fishin' Reactor (Fish Board trophies) is separate. Estimate 3-6 hours for both achievements assuming the mini-games have learning curves but not Tetris-grade depth.

Will future patches shift these numbers?

Yacht Club has flagged future patches and palette DLC. Boss balance / modifier rebalances will affect the challenge-run targets; the main-story envelope (20-30h) is much more stable.

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last updated 2026-05-31 · patch 1.0.0 · sources: wikipedia, youtube:LoKnf0E1nUg, youtube:UcumKfQxy3U