NG+7 · CYCLES
NG+ & NG+7 explained.
Seven cycles of escalating remix. Item shuffles, mirror world, modifier permutations, and the per-cycle ending changes Yacht Club confirmed in the Velasco RPG Site interview.
What every NG+ cycle does
- Item shuffle. Starting kit changes each cycle. Mainline strategy from cycle 1 does not carry over.
- Mirror world. Layered onto the map. Affects traversal, not just visuals.
- Modifier remix. Different subsets of the 200+ modifier system fire each cycle.
- Endings shift. Confirmed in principle (see NG+ ending impact), specifics pending.
Source: Velasco / RPG Site interview, indexed in docs/research/scout-opportunity.md §3 NG+ section.
Cycle 1 → 7 deltas
| Cycle | Item shuffle | Modifier set | Ending delta |
|---|---|---|---|
| NG+1 | Pending verification | Pending verification | Pending verification |
| NG+2 | Pending verification | Pending verification | Pending verification |
| NG+3 | Pending verification | Pending verification | Pending verification |
| NG+4 | Pending verification | Pending verification | Pending verification |
| NG+5 | Pending verification | Pending verification | Pending verification |
| NG+6 | Pending verification | Pending verification | Pending verification |
| NG+7 | Pending verification | Pending verification | Pending verification |
Each cycle row needs a completed playthrough capture. The Steam achievement list (sub-4h speedrunner + similar challenge runs) gates which modifier sets are even available — see achievements for the modifier-locked list.