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NG+7 · CYCLES

NG+ & NG+7 explained.

Seven cycles of escalating remix. Item shuffles, mirror world, modifier permutations, and the per-cycle ending changes Yacht Club confirmed in the Velasco RPG Site interview.

CONFIRMED

What every NG+ cycle does

  • Item shuffle. Starting kit changes each cycle. Mainline strategy from cycle 1 does not carry over.
  • Mirror world. Layered onto the map. Affects traversal, not just visuals.
  • Modifier remix. Different subsets of the 200+ modifier system fire each cycle.
  • Endings shift. Confirmed in principle (see NG+ ending impact), specifics pending.

Source: Velasco / RPG Site interview, indexed in docs/research/scout-opportunity.md §3 NG+ section.

PER CYCLE

Cycle 1 → 7 deltas

CycleItem shuffleModifier setEnding delta
NG+1Pending verificationPending verificationPending verification
NG+2Pending verificationPending verificationPending verification
NG+3Pending verificationPending verificationPending verification
NG+4Pending verificationPending verificationPending verification
NG+5Pending verificationPending verificationPending verification
NG+6Pending verificationPending verificationPending verification
NG+7Pending verificationPending verificationPending verification

Each cycle row needs a completed playthrough capture. The Steam achievement list (sub-4h speedrunner + similar challenge runs) gates which modifier sets are even available — see achievements for the modifier-locked list.

last updated 2026-05-31 · patch 1.0.0 · sources: wiki.gg, rpg-site